So many RPGs have class specific weapons and armor. Which this is the case in Dragon`s Dogma (whose demo has consumed several hours of our lives this week), it’s not as strict. As
you can see from the information below, many classes have a main weapon
and a sub, or secondary weapon that is usually a shield or a bow,
though the mages don’t get one.Basic Occupations
Fighter
Main: One-Handed Sword (This is your basic weapon.)
Sub: Shield (Used to defend and provoke, there are also skills that can be used to attack.)
Strider
Main: Double Daggers
Sub: Bow (Although this is the Strider’s sub, it’s actually used quite often.)
Mage
Main: Staff (Small staff – you might think you’re gonna bash enemies with these, but actually you fire magic bullets from them.)
Sub: None (Mages’ strength is the number of skills they can equip.)
Advanced Occupations
Mystic Knight
Main: Mace (The maces in this game are bigger than your usual mace), One-Handed Sword (This is your basic weapon)
Sub: Magic Shield (You’re able to enchant them yourself), Shield (Used to defend and provoke, there are also skills that can be used to attack.)
Warrior (I personally like this occupation so I tend to make my pawns this class and ogle them.)
Main: Double-Handed Sword (I personally like this weapon the best), War Hammer
Sub: None (Their strength is the number of skills they can equip.)
Assassin
Main: One-Handed Sword, Double Daggers
Sub: Shield, Bow
Ranger
Main: Double Daggers
Sub: Large Bow (I’ve never used this, but it seems awesome.)
Magick Archer
Main: Double Daggers, Staff
Sub: Magic Bow (Effects of this weapon are always changing.)
Sorcerer
Main: Large Staff 
Sub: None (Their strength is the number of skills they can equip.)
Weapons can also be enhanced up to three levels via other collectible items. The weapons themselves can be dropped by enemies, bought in stores, gifted or DLC.
Source: http://www.gamersdailynews.com
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